Rules Glossary
Glossary Conventions
Ability Check
Ability Score and Modifier
Action
Advantage
Adventure
Alignment
Ally
Area of Effect
Armor Class
Armor Training
Attack
Attack Roll
Attitude
Attunement
Blinded
Blindsight
Bloodied
Bonus Action
Breaking Objects
Bright Light
Burning
Burrow Speed
Campaign
Cantrip
Carrying Capacity
Challenge Rating
Character Sheet
Charmed
Climbing
Climb Speed
Concentration
Condition
Cone
Cover
Crawling
Creature
Creature Type
Critical Hit
Cube
Curses
Cylinder
D20 Test
Damage
Damage Roll
Damage Threshold
Damage Types
Darkness
Darkvision
Dash
Dead
Deafened
Death Saving Throw
Dehydration
Difficult Terrain
Difficulty Class
Dim Light
Disadvantage
Disengage
Dodge
Emanation
Encounter
Enemy
Exhaustion
Experience Points
Expertise
Falling
Flying
Fly Speed
Friendly
Frightened
Grappled
Grappling
Hazard
Healing
Heavily Obscured
Help
Heroic Inspiration
Hide
High Jump
Hit Point Dice
Hit Points
Hostile
Hover
Illusions
Immunity
Improvised Weapons
Incapacitated
Indifferent
Influence
Initiative
Invisible
Jumping
Knocking Out a Creature
Lightly Obscured
Line
Long Jump
Long Rest
Magic
Magical Effect
Malnutrition
Monster
Nonplayer Character
Object
Occupied Space
Opportunity Attacks
Paralyzed
Passive Perception
Per Day
Petrified
Player Character
Poisoned
Possession
Proficiency
Prone
Reach
Reaction
Ready
Resistance
Restrained
Ritual
Round Down
Save
Saving Throw
Search
Shape-Shifting
Short Rest
Simultaneous Effects
Size
Skill
Speed
Spell
Spell Attack
Spellcasting Focus
Sphere
Stable
Stat Block
Study
Stunned
Suffocation
Surprise
Swimming
Swim Speed
Target
Telepathy
Teleportation
Temporary Hit Points
Tremorsense
Truesight
Unarmed Strike
Unconscious
Unoccupied Space
Utilize
Vulnerability
Weapon
Weapon Attack
Glossary Conventions
Ability Check
Ability Score and Modifier
Action
Advantage
Adventure
Alignment
Ally
Area of Effect
Armor Class
Armor Training
Attack
Attack Roll
Attitude
Attunement
Blinded
Blindsight
Bloodied
Bonus Action
Breaking Objects
Bright Light
Burning
Burrow Speed
Campaign
Cantrip
Carrying Capacity
Challenge Rating
Character Sheet
Charmed
Climbing
Climb Speed
Concentration
Condition
Cone
Cover
Crawling
Creature
Creature Type
Critical Hit
Cube
Curses
Cylinder
D20 Test
Damage
Damage Roll
Damage Threshold
Damage Types
Darkness
Darkvision
Dash
Dead
Deafened
Death Saving Throw
Dehydration
Difficult Terrain
Difficulty Class
Dim Light
Disadvantage
Disengage
Dodge
Emanation
Encounter
Enemy
Exhaustion
Experience Points
Expertise
Falling
Flying
Fly Speed
Friendly
Frightened
Grappled
Grappling
Hazard
Healing
Heavily Obscured
Help
Heroic Inspiration
Hide
High Jump
Hit Point Dice
Hit Points
Hostile
Hover
Illusions
Immunity
Improvised Weapons
Incapacitated
Indifferent
Influence
Initiative
Invisible
Jumping
Knocking Out a Creature
Lightly Obscured
Line
Long Jump
Long Rest
Magic
Magical Effect
Malnutrition
Monster
Nonplayer Character
Object
Occupied Space
Opportunity Attacks
Paralyzed
Passive Perception
Per Day
Petrified
Player Character
Poisoned
Possession
Proficiency
Prone
Reach
Reaction
Ready
Resistance
Restrained
Ritual
Round Down
Save
Saving Throw
Search
Shape-Shifting
Short Rest
Simultaneous Effects
Size
Skill
Speed
Spell
Spell Attack
Spellcasting Focus
Sphere
Stable
Stat Block
Study
Stunned
Suffocation
Surprise
Swimming
Swim Speed
Target
Telepathy
Teleportation
Temporary Hit Points
Tremorsense
Truesight
Unarmed Strike
Unconscious
Unoccupied Space
Utilize
Vulnerability
Weapon
Weapon Attack