Zombie
Medium undead, neutral evil
- Armor Class 8
- Hit Points 22 (3d8 + 9)
- Speed 20 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
13 |
6 |
16 |
3 |
6 |
5 |
| Modifier |
+1 |
-2 |
+3 |
-4 |
-2 |
-3 |
| Saving Throw |
+1 |
-2 |
+3 |
-4 |
+0 |
-3 |
- Damage Immunities poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 8
- Languages understands the languages it knew in life but can't speak
- Challenge 1/4 (50 XP)
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.