White Dragon Wyrmling
Medium dragon, chaotic evil
- Armor Class 16 (natural armor)
- Hit Points 32 (5d8 + 10)
- Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
14 |
10 |
14 |
5 |
10 |
11 |
| Modifier |
+2 |
+0 |
+2 |
-3 |
+0 |
+0 |
| Saving Throw |
+2 |
+2 |
+4 |
-3 |
+2 |
+2 |
- Skills Perception +4, Stealth +2
- Damage Immunities cold
- Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages Draconic
- Challenge 2 (450 XP)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.
Cold Breath (Recharge 5-6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.