Tiger
Large beast, unaligned
- Armor Class 12
- Hit Points 37 (5d10 + 10)
- Speed 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
17 |
15 |
14 |
3 |
12 |
8 |
| Modifier |
+3 |
+2 |
+2 |
-4 |
+1 |
-1 |
| Saving Throw |
+3 |
+2 |
+2 |
-4 |
+1 |
-1 |
- Skills Perception +3, Stealth +6
- Senses darkvision 60 ft., passive Perception 13
- Languages —
- Challenge 1 (200 XP)
Traits
Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.