Thug
Medium humanoid (any race), any non-good alignment
- Armor Class 11 (leather armor)
- Hit Points 32 (5d8 + 10)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
15 |
11 |
14 |
10 |
10 |
11 |
| Modifier |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
| Saving Throw |
+2 |
+0 |
+2 |
+0 |
+0 |
+0 |
- Skills Intimidation +2
- Senses passive Perception 10
- Languages any one language (usually Common)
- Challenge 1/2 (100 XP)
Traits
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.