Stirge
Tiny beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 2 (1d4)
- Speed 10 ft., fly 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
4 |
16 |
11 |
2 |
8 |
6 |
| Modifier |
-3 |
+3 |
+0 |
-4 |
-1 |
-2 |
| Saving Throw |
-3 |
+3 |
+0 |
-4 |
-1 |
-2 |
- Senses darkvision 60 ft., passive Perception 9
- Languages —
- Challenge 1/8 (25 XP)
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.