Steam Mephit
Small elemental, neutral evil
- Armor Class 10
- Hit Points 21 (6d6)
- Speed 30 ft., fly 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
5 |
11 |
10 |
11 |
10 |
12 |
| Modifier |
-3 |
+0 |
+0 |
+0 |
+0 |
+1 |
| Saving Throw |
-3 |
+0 |
+0 |
+0 |
+0 |
+1 |
- Damage Immunities fire, poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages Aquan, Ignan
- Challenge 1/4 (50 XP)
Traits
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast Blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6). The mephit exhales a 15 foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.