Satyr
Medium fey, chaotic neutral
- Armor Class 14 (leather armor)
- Hit Points 31 (7d8)
- Speed 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
12 |
16 |
11 |
12 |
10 |
14 |
| Modifier |
+1 |
+3 |
+0 |
+1 |
+0 |
+2 |
| Saving Throw |
+1 |
+3 |
+0 |
+1 |
+0 |
+2 |
- Skills Perception +2, Performance +6, Stealth +5
- Senses passive Perception 12
- Languages Common, Elvish, Sylvan
- Challenge 1/2 (100 XP)
Traits
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.