Orc
Medium humanoid (orc), chaotic evil
- Armor Class 13 (hide armor)
- Hit Points 15 (2d8 + 6)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
16 |
12 |
16 |
7 |
11 |
10 |
| Modifier |
+3 |
+1 |
+3 |
-2 |
+0 |
+0 |
| Saving Throw |
+3 |
+1 |
+3 |
-2 |
+0 |
+0 |
- Skills Intimidation +2
- Senses darkvision 60 ft., passive Perception 10
- Languages Common, Orc
- Challenge 1/2 (100 XP)
Traits
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.