Ogre Zombie
Large undead, neutral evil
- Armor Class 8
- Hit Points 85 (9d10 + 36)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
19 |
6 |
18 |
3 |
6 |
5 |
| Modifier |
+4 |
-2 |
+4 |
-4 |
-2 |
-3 |
| Saving Throw |
+4 |
-2 |
+4 |
-4 |
+0 |
-3 |
- Damage Immunities poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 8
- Languages understands Common and Giant but can't speak
- Challenge 2 (450 XP)
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.