Noble
Medium humanoid (any race), any alignment
- Armor Class 15 (breastplate)
- Hit Points 9 (2d8)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
11 |
12 |
11 |
12 |
14 |
16 |
| Modifier |
+0 |
+1 |
+0 |
+1 |
+2 |
+3 |
| Saving Throw |
+0 |
+1 |
+0 |
+1 |
+2 |
+3 |
- Skills Deception +5, Insight +4, Persuasion +5
- Senses passive Perception 12
- Languages any two languages
- Challenge 1/8 (25 XP)
Actions
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.
The noble's statistics can also be used to represent courtiers who aren't of noble birth.