Nightmare
Large fiend, neutral evil
- Armor Class 13 (natural armor)
- Hit Points 68 (8d10 + 24)
- Speed 60 ft., fly 90 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
18 |
15 |
16 |
10 |
13 |
15 |
| Modifier |
+4 |
+2 |
+3 |
+0 |
+1 |
+2 |
| Saving Throw |
+4 |
+2 |
+3 |
+0 |
+1 |
+2 |
- Damage Immunities fire
- Senses passive Perception 11
- Languages understands Abyssal, Common, and Infernal but can't speak
- Challenge 3 (700 XP)
Traits
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10 foot radius and dim light for an additional 10 feet.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.