Minotaur Skeleton
Large undead, lawful evil
- Armor Class 12 (natural armor)
- Hit Points 67 (9d10 + 18)
- Speed 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
18 |
11 |
15 |
6 |
8 |
5 |
| Modifier |
+4 |
+0 |
+2 |
-2 |
-1 |
-3 |
| Saving Throw |
+4 |
+0 |
+2 |
-2 |
-1 |
-3 |
- Damage Vulnerabilities bludgeoning
- Damage Immunities poison
- Condition Immunities exhaustion, poisoned
- Senses darkvision 60 ft., passive Perception 9
- Languages understands Abyssal but can't speak
- Challenge 2 (450 XP)
Traits
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.