Merfolk
Medium humanoid (merfolk), neutral
- Armor Class 11
- Hit Points 11 (2d8 + 2)
- Speed 10 ft., swim 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
10 |
13 |
12 |
11 |
11 |
12 |
| Modifier |
+0 |
+1 |
+1 |
+0 |
+0 |
+1 |
| Saving Throw |
+0 |
+1 |
+1 |
+0 |
+0 |
+1 |
- Skills Perception +2
- Senses passive Perception 12
- Languages Aquan, Common
- Challenge 1/8 (25 XP)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.