Manticore
Large monstrosity, lawful evil
- Armor Class 14 (natural armor)
- Hit Points 68 (8d10 + 24)
- Speed 30 ft., fly 50 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
17 |
16 |
17 |
7 |
12 |
8 |
| Modifier |
+3 |
+3 |
+3 |
-2 |
+1 |
-1 |
| Saving Throw |
+3 |
+3 |
+3 |
-2 |
+1 |
-1 |
- Senses darkvision 60 ft., passive Perception 11
- Languages Common
- Challenge 3 (700 XP)
Traits
Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.