Magma Mephit
Small elemental, neutral evil
- Armor Class 11
- Hit Points 22 (5d6 + 5)
- Speed 30 ft., fly 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
8 |
12 |
12 |
7 |
10 |
10 |
| Modifier |
-1 |
+1 |
+1 |
-2 |
+0 |
+0 |
| Saving Throw |
-1 |
+1 |
+1 |
-2 |
+0 |
+0 |
- Skills Stealth +3
- Damage Vulnerabilities cold
- Damage Immunities fire, poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages Ignan, Terran
- Challenge 1/2 (100 XP)
Traits
Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Innate Spellcasting (1/Day). The mephit can innately cast Heat Metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.