Mage
Medium humanoid (any race), any alignment
- Armor Class 12 (15 with Mage Armor)
- Hit Points 40 (9d8)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
9 |
14 |
11 |
17 |
12 |
11 |
| Modifier |
-1 |
+2 |
+0 |
+3 |
+1 |
+0 |
| Saving Throw |
-1 |
+2 |
+0 |
+6 |
+4 |
+0 |
- Skills Arcana +6, History +6
- Senses passive Perception 11
- Languages any four languages
- Challenge 6 (2,300 XP)
Traits
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
- Cantrips (at will): Fire Bolt, Light, Mage Hand, Prestidigitation
- 1st level (4 slots): Detect Magic, Mage Armor, Magic Missile, Shield
- 2nd level (3 slots): Misty Step, Suggestion
- 3rd level (3 slots): Counterspell, Fireball, Fly
- 4th level (3 slots): Greater Invisibility, Ice Storm
- 5th level (1 slot): Cone of Cold
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.