Lemure
Medium fiend (devil), lawful evil
- Armor Class 7
- Hit Points 13 (3d8)
- Speed 15 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
10 |
5 |
11 |
1 |
11 |
3 |
| Modifier |
+0 |
-3 |
+0 |
-5 |
+0 |
-4 |
| Saving Throw |
+0 |
-3 |
+0 |
-5 |
+0 |
-4 |
- Damage Resistances cold
- Damage Immunities fire, poison
- Condition Immunities charmed, frightened, poisoned
- Senses darkvision 120 ft., passive Perception 10
- Languages understands Infernal but can't speak
- Challenge 0 (10 XP)
Traits
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a Bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.