Jackal
Small beast, unaligned
- Armor Class 12
- Hit Points 3 (1d6)
- Speed 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
8 |
15 |
11 |
3 |
12 |
6 |
| Modifier |
-1 |
+2 |
+0 |
-4 |
+1 |
-2 |
| Saving Throw |
-1 |
+2 |
+0 |
-4 |
+1 |
-2 |
- Skills Perception +3
- Senses passive Perception 13
- Languages —
- Challenge 0 (10 XP)
Traits
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.