Hobgoblin
Medium humanoid (goblinoid), lawful evil
- Armor Class 18 (chain mail, shield)
- Hit Points 11 (2d8 + 2)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
13 |
12 |
12 |
10 |
10 |
9 |
| Modifier |
+1 |
+1 |
+1 |
+0 |
+0 |
-1 |
| Saving Throw |
+1 |
+1 |
+1 |
+0 |
+0 |
-1 |
- Senses darkvision 60 ft., passive Perception 10
- Languages Common, Goblin
- Challenge 1/2 (100 XP)
Traits
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.