Hill Giant
Huge giant, chaotic evil
- Armor Class 13 (natural armor)
- Hit Points 105 (10d12 + 40)
- Speed 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
21 |
8 |
19 |
5 |
9 |
6 |
| Modifier |
+5 |
-1 |
+4 |
-3 |
-1 |
-2 |
| Saving Throw |
+5 |
-1 |
+4 |
-3 |
-1 |
-2 |
- Skills Perception +2
- Senses passive Perception 12
- Languages Giant
- Challenge 5 (1,800 XP)
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.