Guardian Naga
Large monstrosity, lawful good
- Armor Class 18 (natural armor)
- Hit Points 127 (15d10 + 45)
- Speed 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
19 |
18 |
16 |
16 |
19 |
18 |
| Modifier |
+4 |
+4 |
+3 |
+3 |
+4 |
+4 |
| Saving Throw |
+4 |
+8 |
+7 |
+7 |
+8 |
+8 |
- Damage Immunities poison
- Condition Immunities charmed, poisoned
- Senses darkvision 60 ft., passive Perception 14
- Languages Celestial, Common
- Challenge 10 (5,900 XP)
Traits
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a Wish spell can prevent this trait from functioning.
Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.