Guard
Medium humanoid (any race), any alignment
- Armor Class 16 (chain shirt, shield)
- Hit Points 11 (2d8 + 2)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
13 |
12 |
12 |
10 |
11 |
10 |
| Modifier |
+1 |
+1 |
+1 |
+0 |
+0 |
+0 |
| Saving Throw |
+1 |
+1 |
+1 |
+0 |
+0 |
+0 |
- Skills Perception +2
- Senses passive Perception 12
- Languages any one language (usually Common)
- Challenge 1/8 (25 XP)
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.