Goblin
Small humanoid (goblinoid), neutral evil
- Armor Class 15 (leather armor, shield)
- Hit Points 7 (2d6)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
8 |
14 |
10 |
10 |
8 |
8 |
| Modifier |
-1 |
+2 |
+0 |
+0 |
-1 |
-1 |
| Saving Throw |
-1 |
+2 |
+0 |
+0 |
-1 |
-1 |
- Skills Stealth +6
- Senses darkvision 60 ft., passive Perception 9
- Languages Common, Goblin
- Challenge 1/4 (50 XP)
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.