Goat
Medium beast, unaligned
- Armor Class 10
- Hit Points 4 (1d8)
- Speed 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
12 |
10 |
11 |
2 |
10 |
5 |
| Modifier |
+1 |
+0 |
+0 |
-4 |
+0 |
-3 |
| Saving Throw |
+1 |
+0 |
+0 |
-4 |
+0 |
-3 |
- Senses passive Perception 10
- Languages —
- Challenge 0 (10 XP)
Traits
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.