Gnoll
Medium humanoid (gnoll), chaotic evil
- Armor Class 15 (hide armor, shield)
- Hit Points 22 (5d8)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
14 |
12 |
11 |
6 |
10 |
7 |
| Modifier |
+2 |
+1 |
+0 |
-2 |
+0 |
-2 |
| Saving Throw |
+2 |
+1 |
+0 |
-2 |
+0 |
-2 |
- Senses darkvision 60 ft., passive Perception 10
- Languages Gnoll
- Challenge 1/2 (100 XP)
Traits
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.