Glabrezu
Large fiend (demon), chaotic evil
- Armor Class 17 (natural armor)
- Hit Points 157 (15d10 + 75)
- Speed 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
20 |
15 |
21 |
19 |
17 |
16 |
| Modifier |
+5 |
+2 |
+5 |
+4 |
+3 |
+3 |
| Saving Throw |
+9 |
+2 |
+9 |
+4 |
+7 |
+7 |
- Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities poison
- Condition Immunities poisoned
- Senses truesight 120 ft., passive Perception 13
- Languages Abyssal, telepathy 120 ft.
- Challenge 9 (5,000 XP)
Traits
Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.