Giant Shark
Huge beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 126 (11d12 + 55)
- Speed 0 ft., swim 50 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
23 |
11 |
21 |
1 |
10 |
5 |
| Modifier |
+6 |
+0 |
+5 |
-5 |
+0 |
-3 |
| Saving Throw |
+6 |
+0 |
+5 |
-5 |
+0 |
-3 |
- Skills Perception +3
- Senses blindsight 60 ft., passive Perception 13
- Languages —
- Challenge 5 (1,800 XP)
Traits
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.