Giant Scorpion
Large beast, unaligned
- Armor Class 15 (natural armor)
- Hit Points 52 (7d10 + 14)
- Speed 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
15 |
13 |
15 |
1 |
9 |
3 |
| Modifier |
+2 |
+1 |
+2 |
-5 |
-1 |
-4 |
| Saving Throw |
+2 |
+1 |
+2 |
-5 |
-1 |
-4 |
- Senses blindsight 60 ft., passive Perception 9
- Languages —
- Challenge 3 (700 XP)
Actions
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.