Giant Rat
Small beast, unaligned
- Armor Class 12
- Hit Points 7 (2d6)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
7 |
15 |
11 |
2 |
10 |
4 |
| Modifier |
-2 |
+2 |
+0 |
-4 |
+0 |
-3 |
| Saving Throw |
-2 |
+2 |
+0 |
-4 |
+0 |
-3 |
- Senses darkvision 60 ft., passive Perception 10
- Languages —
- Challenge 1/8 (25 XP)
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Variant: Diseased Giant Rats
Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following action instead of its normal bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.