Giant Crocodile
Huge beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 85 (9d12 + 27)
- Speed 30 ft., swim 50 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
21 |
9 |
17 |
2 |
10 |
7 |
| Modifier |
+5 |
-1 |
+3 |
-4 |
+0 |
-2 |
| Saving Throw |
+5 |
-1 |
+3 |
-4 |
+0 |
-2 |
- Skills Stealth +5
- Senses passive Perception 10
- Languages —
- Challenge 5 (1,800 XP)
Traits
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.