Ghoul
Medium undead, chaotic evil
- Armor Class 12
- Hit Points 22 (5d8)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
13 |
15 |
10 |
7 |
10 |
6 |
| Modifier |
+1 |
+2 |
+0 |
-2 |
+0 |
-2 |
| Saving Throw |
+1 |
+2 |
+0 |
-2 |
+0 |
-2 |
- Damage Immunities poison
- Condition Immunities charmed, exhaustion, poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages Common
- Challenge 1 (200 XP)
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.