Gargoyle
Medium elemental, chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 52 (7d8 + 21)
- Speed 30 ft., fly 60 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
15 |
11 |
16 |
6 |
11 |
7 |
| Modifier |
+2 |
+0 |
+3 |
-2 |
+0 |
-2 |
| Saving Throw |
+2 |
+0 |
+3 |
-2 |
+0 |
-2 |
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
- Damage Immunities poison
- Condition Immunities exhaustion, petrified, poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages Terran
- Challenge 2 (450 XP)
Traits
False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Actions
Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.