Elephant
Huge beast, unaligned
- Armor Class 12 (natural armor)
- Hit Points 76 (8d12 + 24)
- Speed 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
22 |
9 |
17 |
3 |
11 |
6 |
| Modifier |
+6 |
-1 |
+3 |
-4 |
+0 |
-2 |
| Saving Throw |
+6 |
-1 |
+3 |
-4 |
+0 |
-2 |
- Senses passive Perception 10
- Languages —
- Challenge 4 (1,100 XP)
Traits
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.