Efreeti
Large elemental, lawful evil
- Armor Class 17 (natural armor)
- Hit Points 200 (16d10 + 112)
- Speed 40 ft., fly 60 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
22 |
12 |
24 |
16 |
15 |
16 |
| Modifier |
+6 |
+1 |
+7 |
+3 |
+2 |
+3 |
| Saving Throw |
+6 |
+1 |
+7 |
+7 |
+6 |
+7 |
- Damage Immunities fire
- Senses darkvision 120 ft., passive Perception 12
- Languages Ignan
- Challenge 11 (7,200 XP)
Traits
Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
Innate Spellcasting. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
Actions
Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.
Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.
Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.