Dust Mephit
Small elemental, neutral evil
- Armor Class 12
- Hit Points 17 (5d6)
- Speed 30 ft., fly 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
5 |
14 |
10 |
9 |
11 |
10 |
| Modifier |
-3 |
+2 |
+0 |
-1 |
+0 |
+0 |
| Saving Throw |
-3 |
+2 |
+0 |
-1 |
+0 |
+0 |
- Skills Perception +2, Stealth +4
- Damage Vulnerabilities fire
- Damage Immunities poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 12
- Languages Auran, Terran
- Challenge 1/2 (100 XP)
Traits
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day). The mephit can innately cast Sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6). The mephit exhales a 15 foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.