Druid
Medium humanoid (any race), any alignment
- Armor Class 11 (16 with Barkskin)
- Hit Points 27 (5d8 + 5)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
10 |
12 |
13 |
12 |
15 |
11 |
| Modifier |
+0 |
+1 |
+1 |
+1 |
+2 |
+0 |
| Saving Throw |
+0 |
+1 |
+1 |
+1 |
+2 |
+0 |
- Skills Medicine +4, Nature +3, Perception +4
- Senses passive Perception 14
- Languages Druidic plus any two languages
- Challenge 2 (450 XP)
Traits
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with Shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with Shillelagh.
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.