Dragon Turtle
Gargantuan dragon, neutral
- Armor Class 20 (natural armor)
- Hit Points 341 (22d20 + 110)
- Speed 20 ft., swim 40 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
25 |
10 |
20 |
10 |
12 |
12 |
| Modifier |
+7 |
+0 |
+5 |
+0 |
+1 |
+1 |
| Saving Throw |
+7 |
+6 |
+11 |
+0 |
+7 |
+1 |
- Damage Resistances fire
- Senses darkvision 120 ft., passive Perception 11
- Languages Aquan, Draconic
- Challenge 17 (18,000 XP)
Traits
Amphibious. The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.