Centaur
Large monstrosity, neutral good
- Armor Class 12
- Hit Points 45 (6d10 + 12)
- Speed 50 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
18 |
14 |
14 |
9 |
13 |
11 |
| Modifier |
+4 |
+2 |
+2 |
-1 |
+1 |
+0 |
| Saving Throw |
+4 |
+2 |
+2 |
-1 |
+1 |
+0 |
- Skills Athletics +6, Perception +3, Survival +3
- Senses passive Perception 13
- Languages Elvish, Sylvan
- Challenge 2 (450 XP)
Traits
Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.