Azer
Medium elemental, lawful neutral
- Armor Class 17 (natural armor, shield)
- Hit Points 39 (6d8 + 12)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
17 |
12 |
15 |
12 |
13 |
10 |
| Modifier |
+3 |
+1 |
+2 |
+1 |
+1 |
+0 |
| Saving Throw |
+3 |
+1 |
+4 |
+1 |
+1 |
+0 |
- Damage Immunities fire, poison
- Condition Immunities poisoned
- Senses passive Perception 11
- Languages Ignan
- Challenge 2 (450 XP)
Traits
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.