Acolyte
Medium humanoid (any race), any alignment
- Armor Class 10
- Hit Points 9 (2d8)
- Speed 30 ft.
|
Str. |
Dex. |
Con. |
Int. |
Wis. |
Cha. |
| Score |
10 |
10 |
10 |
10 |
14 |
11 |
| Modifier |
+0 |
+0 |
+0 |
+0 |
+2 |
+0 |
| Saving Throw |
+0 |
+0 |
+0 |
+0 |
+2 |
+0 |
- Skills Medicine +4, Religion +2
- Senses passive Perception 12
- Languages any one language (usually Common)
- Challenge 1/4 (50 XP)
Traits
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.