Zombie
Medium Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
13 |
+1 |
+1 |
DEX |
6 |
−2 |
−2 |
CON |
16 |
+3 |
+3 |
| INT |
3 |
−4 |
−4 |
WIS |
6 |
−2 |
+0 |
CHA |
5 |
−3 |
−3 |
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can't speak
CR 1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.