Tough
Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft.
|
|
MOD |
SAVE |
|
|
MOD |
SAVE |
|
|
MOD |
SAVE |
| STR |
15 |
+2 |
+2 |
DEX |
12 |
+1 |
+1 |
CON |
14 |
+2 |
+2 |
| INT |
10 |
+0 |
+0 |
WIS |
10 |
+0 |
+0 |
CHA |
11 |
+0 |
+0 |
Gear Heavy Crossbow, Leather Armor, Mace
Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.