Spy
Medium or Small Humanoid, Neutral
AC 12 Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
10 |
+0 |
+0 |
DEX |
15 |
+2 |
+2 |
CON |
10 |
+0 |
+0 |
| INT |
12 |
+1 |
+1 |
WIS |
14 |
+2 |
+2 |
CHA |
16 |
+3 |
+3 |
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
Gear Hand Crossbow, Shortsword, Thieves' Tools
Senses Passive Perception 16
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.