Satyr
Medium Fey, Chaotic Neutral
AC 13 Initiative +3 (13)
HP 31 (7d8)
Speed 40 ft.
|
|
MOD |
SAVE |
|
|
MOD |
SAVE |
|
|
MOD |
SAVE |
| STR |
12 |
+1 |
+1 |
DEX |
16 |
+3 |
+3 |
CON |
11 |
+0 |
+0 |
| INT |
12 |
+1 |
+1 |
WIS |
10 |
+0 |
+0 |
CHA |
14 |
+2 |
+2 |
Skills Perception +2, Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
CR 1/2 (XP 100; PB +2)
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.