Reef Shark
Medium Beast, Unaligned
AC 12 Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 5 ft., Swim 30 ft.
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|
MOD |
SAVE |
|
|
MOD |
SAVE |
|
|
MOD |
SAVE |
| STR |
14 |
+2 |
+2 |
DEX |
15 |
+2 |
+2 |
CON |
13 |
+1 |
+1 |
| INT |
1 |
−5 |
−5 |
WIS |
10 |
+0 |
+0 |
CHA |
4 |
−3 |
−3 |
Skills Perception +2
Senses Blindsight 30 ft.; Passive Perception 12
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.