Ogre Zombie
Large Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
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|
MOD |
SAVE |
|
|
MOD |
SAVE |
|
|
MOD |
SAVE |
| STR |
19 |
+4 |
+4 |
DEX |
6 |
−2 |
−2 |
CON |
18 |
+4 |
+4 |
| INT |
3 |
−4 |
−4 |
WIS |
6 |
−2 |
+0 |
CHA |
5 |
−3 |
−3 |
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common and Giant but can't speak
CR 2 (XP 450; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.