Nightmare
Large Fiend, Neutral Evil
AC 13 Initiative +2 (12)
HP 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft. (hover)
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
18 |
+4 |
+4 |
DEX |
15 |
+2 |
+2 |
CON |
16 |
+3 |
+3 |
| INT |
10 |
+0 |
+0 |
WIS |
13 |
+1 |
+1 |
CHA |
15 |
+2 |
+2 |
Immunities Fire
Senses Passive Perception 11
Languages Understands Abyssal, Common, and Infernal but can't speak
CR 3 (XP 700; PB +2)
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.