Minotaur Skeleton
Large Undead, Lawful Evil
AC 12 Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 40 ft.
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
18 |
+4 |
+4 |
DEX |
11 |
+0 |
+0 |
CON |
15 |
+2 |
+2 |
| INT |
6 |
−2 |
−2 |
WIS |
8 |
−1 |
−1 |
CHA |
5 |
−3 |
−3 |
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can't speak
CR 2 (XP 450; PB +2)
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.