Minotaur of Baphomet
Large Monstrosity, Chaotic Evil
AC 14 Initiative +0 (10)
HP 85 (10d10 + 30)
Speed 40 ft.
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MOD |
SAVE |
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MOD |
SAVE |
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MOD |
SAVE |
| STR |
18 |
+4 |
+4 |
DEX |
11 |
+0 |
+0 |
CON |
16 |
+3 |
+3 |
| INT |
6 |
−2 |
−2 |
WIS |
16 |
+3 |
+3 |
CHA |
9 |
−1 |
−1 |
Skills Perception +7, Survival +7
Senses Darkvision 60 ft.; Passive Perception 17
Languages Abyssal
CR 3 (XP 700; PB +2)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.